We are offering an affordable suite of market-leading software tools that are fun and easy to use, that inspire people to do more, and that combine to form a full-featured movie-making environment.

We want to see amateur film makers like Iain Friar realise their dreams and find their movies receiving an ovation at a public event.  We want to see educators like Paul Carr use animated movies to inspire students across a broad range of subjects.  We want businesses like Oracle to discover that they can communicate more effectively than Powerpoint via the medium of movies. We want to see production houses like Blockhouse TV discover a low cost end-to-end solution for broadcast quality releases. And we want to see the thousands of film and media students out there realise that, with Moviestorm, they have the perfect tool to learn about film and TV production and show their skills.

Moviestorm was founded in 2003 by Cambridge entrepreneurs Matt Kelland and Dave Lloyd. They began researching into emerging forms of media, and in particular, innovative ways in which game technology could be applied to non-game environments and media. In summer 2004, they began to focus on the field of Machinima. Their debut demo film, No Licence, received critical acclaim, and has been regularly shown at film festivals, game conferences, art installations and on television worldwide ever since.

In autumn 2005, Moviestorm received investment from a consortium of private and institutional investors in order to found Moviestorm Limited and develop the Moviestorm community and the Moviestorm application. Since release in 2008, Moviestorm has been used by over one hundred and sixty thousand people, who have posted tens of thousands of movies online, and become part of an active and supportive community of film makers.

The company is now also pursuing the education market, led by creative and innovative educators who see the potential of Moviestorm, not only in teaching film making, but as an cross-curricular tool that promotes engaging and collaborative learning.